Web 2.0 NYC – Day 3

Morning, buncha keynotes. My coments below. Also, it seems there’s a “Medical Aesthetics” (this is: plastic surgery) conference coming into Javits this weekend. I bet that would be pretty horrifying/entertaining.


What Many Eyes Knows
Irene Greif, IBM Research

Many Eyes, IBM, online visualization tool.

There is a pent up desire to analyze data and what’s coming from where. All that’s needed is a simple toolset.

People can upload data, any data, in spreadsheet form, and see it with a number of different visualizations. Hm, nice.

Some surprises for us:
-Surprising domain, typical pattern: such as social network of the bible, and took images to a religious blog site.
-Many people really concentrating on Words…word visualizations are particularly popular with the users.

Wow, kick-ass dynamic visualizaiton of AG Gonzales testimony. “I don’t recall”…. Laughs from the audience.

Results: Scalable real-world deployments of data analysis lets research keep up with wisdom of the crowd.

New IBM Center for Social Software in Cambridge.



Organizing Chaos: The Growth of Collaborative Filters
Jay Adelson – Digg.com

Let’s break it down into three parts:

-Generic collaborative filter, large population, like DIgg front page.
-Social networks, where i create a subset community.
-Exciting thing: hyper-personalization. Instead of looking at social network…I’ll find people like you, and use that data to find things that are more specifically interesting to you.

That gets creepy. “Hey, we see you’ve been walking a lot this week. Maybe you should buy new shoes?” Oy.

Because We Make You Happy
Ben Huh – I Can Has Cheezburger

He’s wearing a Fail Blog shirt. Yes!

We try to keep things SIMPLE: Two people, sharing a piece of content. Not that complicated.

Future of Video Games
Shauna Fisher – IAC

Every major industry has been disrupted by the intenet, except video games. And we at IAC think that’s next.

Two types of video games: Console. $7b in hardware, $11b in software.

Traditional vid games are costly and slow to develop. Typical games needs to sell 250K unites to break even. Rarely happens, so it’s a hit-driven market.

Enter the internet: Lower cost to dev game, entirely online distrbution, free for basic access, high engagement.

IAC online game brand is “Instant Action”, recently launched. Traction: 700k users in ‘just a few months’.

Demo of “Legions” are shown. BIg ad for IAC. Then live demo of racing game, all played in the browser. Hm,pretty impressive-looking.


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